zaten öyle
class Skeleton(pg.sprite.Sprite):
def __init__(self,x,y,game):
pg.sprite.Sprite.__init__(self)
self.image=pg.image.load("Skeleton/ide/skide1.png").convert_alpha()
self.rect=self.image.get_rect(topleft=(x,y))
self.game=game
self.direction="right"
self.count = 0
self.Health = 100
self.last_update=pg.time.get_ticks()
self.wphitbox=pg.Rect(self.rect.centerx,self.rect.centery-45,46,74)
self.Phitbox= pg.Rect(self.rect.centerx,self.rect.y,225,65)
self.state="ide"
self.anims={"walkright":from_folder("Skeleton/walk/"),
"walkleft":[pg.transform.flip(image,True,False) for image in from_folder("Skeleton/walk/")],
"deadright":from_folder("Skeleton/dead/"),
"deadleft":[pg.transform.flip(image,True,False) for image in from_folder("Skeleton/dead/")],
"hitright":from_folder("Skeleton/hit/"),
"hitleft":[pg.transform.flip(image,True,False) for image in from_folder("Skeleton/hit/")],
"attackright":from_folder("Skeleton/attack/"),
"attackleft":[pg.transform.flip(image,True,False) for image in from_folder("Skeleton/attack/")],
"ideright":from_folder("Skeleton/ide/"),
"ideleft":[pg.transform.flip(image,True,False) for image in from_folder("Skeleton/ide/")],
"reactright":from_folder("Skeleton/react/"),
"reactleft":[pg.transform.flip(image,True,False) for image in from_folder("Skeleton/react/")],
}
def update(self, *args):
if self.state == "ide":
animstate=self.animStart(self.anims["ide"+self.direction],90)
elif self.state == "hit":
animstate=self.animStart(self.anims["hit"+self.direction],35,state="ide")
def animStart(self,anim: list,FR: int,state=""):
now = pg.time.get_ticks()
if now - self.last_update > FR:
self.last_update = now
if self.count == len(anim)-1:
self.count = 0
if state:
self.state=state
else:
self.image = anim[self.count]
self.count += 1
